Monday, April 18, 2016

Catching red handed

Time sure flies. It's been awhile since my last post. Truth to be told there hasn't really been that much to write about. I've been cutting down on my gaming and engaging in some other things, like learning to play golf. That shit is hard, no matter how easy it looks on a TV. In my first attempts I hit a good chunk of ground together with the golf ball and it flew further than the ball. Spring time arrived and here in Sweden we got some really nice days.

While I still log in daily, I haven't been doing any scanning or scouting. Every time I choose a system in which I hope to find some activity, I end up with no targets. Instead of visiting c4's and waiting for that shiny, I tried to stalk a c3 for a few days. Lucky me, I would soon find a Rattlesnake starting his farming activities. I get quite annoyed when I see him anchor a mobile tractor unit together with a mobile depot. Seriously.  I know it's a smart thing to do, but I despise that. I look forward to a soon to come patch, that will at least prevent you refitting if you shot your weapons in the last minute.

Since I don't want this Rattlesnake to warp away  after refitting to warp core stabilizers, I align my Nestor fleet, send them in warp and only decloak once they are on d-scan for a few seconds. I also decloak 10km off and aim for a good bump. My Proteus has 4 warp core strength in tackle. It will buy me some time before he refits his low slots. Everything goes well. Nestors land and soon I have Rattlesnake scrambled with 4 ships. He is not going anywhere now.


I am please to see his shields dropping fast. He quickly pops and pod warps away.


As I expected, he was refitting to warp core stabilizers. He still had one wcs left in his cargo. I'm not sure if he got bumped out of mobile depot range or he just died that fast. Either way, that extra wcs would not have saved him. While it's not an expensive kill, there's something mildly satisfying killing a ship full of warp core stabilizers.

7 comments :

  1. Welcome back Pirate Scum.

    It is good to see you hunting again :)

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  2. I've waited to long got you next post. Glad you are back.

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  3. > I look forward to a soon to come patch, that will at least prevent you refitting if you shot your weapons in the last minute.

    That does not take PvE into account, only PvE weapon timers. As long as he doesn't aggress back he's fine to refit right away.

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    1. Well that kinda blows then.

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    2. The second PvE was meant to be PvP, though you probably already figured that out. It's just using the timer that already exists for PvP.

      However, at the current state marauders get a weapon timer for activating bastion, so if they bastion they won't be able to refit until they left bastion for a minute.

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  4. Finally! We were all waiting for a post of you. Do you mind if I evemail you with a couple of questions about hunting? I failed a rattlesnake gank a few days ago

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    Replies
    1. No problem whatsoever. Feel free to ask here or shoot up a mail.

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