I meet many different people in EVE. Well, actually that's not really true. Most of the time I don't meet shit since I sit cloaked in a wormhole, isolated from everyone. We have moved to a new c4 occupied by a bunch of Russians. The wormhole was springing with life. System was absent of any anomalies and locals were active. Very active. From swapping ships and flying between stations.
To rolling wormholes looking for sites to farm.
Me and Trey were sitting tight. Our killboard intel showed locals are not afraid to use Marauders for farming. Last week, there was a shiny Golem loss. I sure hope they had time to bring in a replacement. We watched and waited. Locals would roll the static connection constantly, but never satisfied. We did not want to gank the rolling battleships. We were after a shiny. Only problem was, every time we logged in, system was always cleaned out. No anomalies spawned during our time which means no opportunities to gank anything.
A few days go by and our duo decides we need to take action. We are pretty sure we have been spotted at one point or another. Locals seem to use scouts on their active connections and with their constant docking and undocking, it's impossible our probes, or even ships, were not spotted, thanks to auto d-scan (grrr CCP). It was time to make a move and it so happened, locals were busy with logistics.
Our interest was up. We would see ships go back and forth to a c3 static. Are they shipping stuff out or are they bringing stuff back in? Whatever it was, a fleet of 5 transport ships warps to the wormhole and jumps out. The system became empty. It was time to make a move. We slowly log in our fleet and scan the system. Trey logs in the hictor. Our plan is to ambush the fleet on the way back. All would be great, except just as soon as a Devoter appears on d-scan, a wormhole flash. One transport ship appears on the overview and warps to the station. Wormhole jump sounds continue. Fuck. The fleet is back so soon and the Devoter is on d-scan in all it's glory. Thank's to auto-dscan after jump, we know we have been spotted. Unless these guys are blind, a heavy dictor on d-scan surely will make them dockup and do nothing. More transport ships decloak. It was again time for one of those split second decisions. We grab what we can or we wait with low chance of anything happening for the rest of the day. Since we have already been here for a few days with no opportunities, me and Trey decide to risk it. I decloak the Proteus and Trey warps in the Devoter.
I manage to hold two transport ships from warping off and with dictor on grid, their fate is sealed. But locals do not give up. Pilots that managed to make it back, quickly reshiped and warped back to save their friends. A Drake landed followed by a Raven. It felt more of a bonus rather than a rescue fleet. We went back to our safe and continued the hunt, still hoping to see that mythical Golem.
Wingspan
We knew the shit was about to go down. Question was, did we want to do anything about it. The Wingspan pilots do not fly alone. A retriever was a potential target for a passing bomber or a cloaky sister's ship that we could counter gank. But with Orca and other ships warping between stations, a Wingspan scout probably was screaming in their intel channel with big excitement about potential targets. Finally they get tired of waiting and make a move on a Retriever. Trey keeps reporting never stopping jumps. We don't rule out an option to attack the Wingspan, but without scout on the other side, we have no idea what numbers we are facing. New ships constantly appear on the overview. A Stratios, a Stratios, a Stratios, several more Statios, a Falcon, a Tempest. What the fuck. What kind of resistance do these guys expect? Locals are quick to assemble a response fleet - a Tempest, which bravely warps on a suicide mission.
He get's joined by a friend in a Stratios which happens to be nearby. Me and Trey decide not to join in on this questionable fight. Wingspan does not take lightly the new Tempest threat and calls in reinforcements. A several bombers decloak to assist.
Boy was I happy we did not make a move. A Retriever in an ore site or a Carrier in an anomaly. Doesn't matter, You've always got Wingspan's full attention. Unlike us, locals don't seem amused.
Another day
Another day was looking promising. We finally had a few anomalies spawn in the system. Locals did not waste any time and were quick to act.
Ah, another Rattlesnake. A ship of choice to do c4 sites. I guess it's better isk/hour once you account for losses. While it's no Golem, it's surely a worthy target for us. We patiently wait for the Rattlesnake to kill most of the sleepers and grab it by the balls.
Fully faction fit with shield extenders and rechargers. Too bad they cost shit, but we still end up with a kill over 1bil mark. Quick and dirty, that's the way I like it.
Mass Collapse
We safe up and go afk, but before the sleeper wrecks can despawn, we get a new high class connection. A Mass Collapse just rolled into our home. Obviously having checked out the killboard and recent kills they get a genius idea - setting up a bait. Now what would one use to bait a bunch of Nestors? Why, a mining ship, of course. Not just any mining ship, but a Procurer. A cheap t1 mining barge that often is used as a bait. When one Procurer does not do it, bring in more crappy mining ships. I often consider these half-ass baiting attempts as an insult. It's like someone trying to score big while not willing to put in any amount of work. Me and Trey let them mine the ore site in peace. Visitors finally figures out that Nestors won't be leaving their cave and gives up.
Where did all the creativity go? What about a wormhole rolling Orca or a shiny Marauder doing sites? If you want to catch a shiny, you have to put a shiny on the line.
The Last Chancers
We continue stalking the locals. By now they got acquainted to us and we got acquainted to them. We know each other's schedules, ships, doctrines. They know we use Nestors and we know they don't give a fuck and will continue carrying on with their business while we are in the system. With all the action lately, there are more than a few anomalies in the system. It's like a bad itch for the locals. They just must do them as if their life depended on it. Sometimes even disregarding for basic safety procedures such as putting scouts on active connections or rolling them. We find a Rattlesnake doing sites, but we are in no hurry to act. You see, today we got yet another visitors - The Last Chancers. Instead, I grab an imaginary popcorn, a real beer and enjoy the show.
The Rattlesnake doesn't get much work done. Soon a Heretic lands on him which is followed by a fleet. I must say I was interested how The Last Chancers will fare against a site full of sleepers.
The gank lasts a short time, but it takes awhile for The Last Chancers to take their fleet out in one piece. I must admit I was cheering for the sleepers, but to my disappointment everyone manages to get away. Though they did lose the interdictor to the Rattle/Sleeper fleet.
A farewell gift
This c4 has been packed with action lately. More than several sites were present in the system. With all the disturbance, locals have been buying new Rattlesnakes instead of farming. You say they only lost a couple of Rattlesnakes? Not quite. They have been losing them left and right, even without our help. Like losing a Rattlesnake to a high-sec wardec:
Or losing two Rattlesnakes while traveling through low-sec:
But as much as we like active systems, it was getting a bit too active for my and Trey's liking. It has become too time consuming to keep an eye on these guys because there's always something going on with them. We agree on one last gank and, since the system is now abundant of sites, we do not have to wait long.
Two Rattlesnakes busy shooting sleepers while me and Trey patiently wait. Once there are only few sleepers left, we make our move. I tackle both Rattlesnakes and we warp in the fleet. The pilots don't panic and drop a mobile micro jump unit. One of the Rattles jumps out and warps away before we can put a scram on him. We finish off his friend.
It's always a shame to let someone escape, but one out of two is not all that bad. We warp back to safe to wait out the timer and start scouting the chain all while keeping eyes on the locals. It's time to find a new home, but we still need to keep tabs on our friends even if we do not expect them to do any sites. But locals are from Russia and as they said themselves, they like to drink and don't care about anything. Out of the blue, Trey reports that Rattlesnake just undocked. It entered warp to what looked like direction of a c3 static, which we conveniently are scanning. Once I saw the ship appear on short range scan, I ordered the fleet to warp. With some twisted logic, the Rattlesnake pilot decided it was safe to do a trip in just half an hour after the gank. The battleship jumps in and gets caught on the other side.
I hope he was on his way to high-sec, because that's where he end up once we were done with him.
If you paid close attention, that's a different pilot and was not the one who escaped initial gank. Why would a corpmate not warn his friends that he was just ganked and that hostiles are present in the system? Probably because when we tried to convo our gank targets, they were logged off. Probably in a rush to get another drink, because that's what I would have done.