It seems I can never win this game in the long term. Years can go by when I go on about my business without a second thought of EVE, but eventually, I end up launching the game.
This time was no different. I caught myself in the game for several evenings, spinning my ship in Jita or taking Deimos for a joyride and shooting high-sec anomalies. It's not like I have more time on my hands. I started winning EVE after my first child, now a toddler, was born. But as if the suffering was not enough, we added another one to the mix. So here I am, spinning a ship while trying to deal with a crying 2-month-old and a constant attention-seeking toddler. Maybe I launched this game to remind myself of the heydays of my early twenties when I had no responsibilities and a lot of time on my hands. However, at best, I only have a few undisturbed hours in the evening.
So what can I do with those few hours in EVE? Probably not much, but I decided to give it a shot anyway. So what are my options? Certainly, wormhole stalking is still an option. There are a few concerns, however. For one thing, I wasn't sure what my setup should look like after the latest Marauders' buff, which is old news by now, but it's time I stopped actively playing. Maybe Leshak + 2 Nestors would be enough to kill without losses, something like 1-2 Marauders; maybe it wouldn't. If the enemy focuses on a Nestor, that's only 2 large reps received from another one, which sounds quite low. I was never too good at theory crafting and always relied on a hunch more than actual number crunching in Pyfa.
There's always an option of joining a corp. Should I continue the status quo and go for WH Corp? Should I get back to my early roots and dabble in low-sec piracy? Or should I try null-sec? Despite having an account that is almost 14 years old, I never lived in null. Big empires and big fleet battles never attracted me all that much. But "never having lived in null" is a strange checkbox to leave unchecked for an account as old as mine. I decided to try it at least once.
Finding a new home
While looking for a corp, one requirement I had was a chill, mature corp with an RL comes first attitude. It turns out almost every corp in the recruitment thread emphasizes this. I guess a big portion of the EVE player base grew old. So, I browsed through some recruitment ads and decided to join NARVI, an industry-focused corp with flavours of PVE/PVP, which is part of a bigger alliance (Test Alliance Please Ignore). PVE was kind of my aim as I wanted to relax, do my thing, and be able to go AFK on a moment's notice. And if there is an itch for PVP, I am sure these big alliances always have fleets up and running. The more I thought about it, the more I got excited. Let's see how this null-sec life will treat me.
Beurocracy
First impressions
- Ratting - mostly refers to shooting NPCs in an anomaly, but can also be belt ratting. It seems anomalies are the go-to #1 activity for the majority of null-sec residents. Many opt in for an AFK-style ratting with a drone boat, usually Ishtar. Others go for more engaging methods and use Battleships with active targeting for faster clearing. I have tried Ishtar ratting exactly once, and it was enough to understand it is not for me. While it offers a set-and-forget option, you still need to keep an eye on the local, and if you multi-box, you still need to keep an eye on each client. Going for the same site with multiple drone boats is inefficient because some multiple ships distract rats, who are more inclined to switch aggro on drones; therefore, 1 drone boat per site is recommended.
- Mining - is probably one of the most relaxing activities. Even though I never really considered it personally, I see the value of dabbling in manufacturing. While ISK/hour may not be great, it can save you from the logistical nightmare of importing minerals.
- Exploration - this has been my go-to activity. It fits me perfectly. I like scanning, and I am efficient at it. The variance of different sites makes it somewhat interesting, and I would argue on average it pays better than AFK-Ishtar in anomalies.
- Industry - the thought of producing stuff has always intrigued me. I have always wanted to do some serious manufacturing operations, but I was never able to start them. I thought this time could be different. I had a lot of faction/storyline/t2 module and rig blueprints that I would like to use for manufacturing rather than selling but trying to estimate the profit, plan production and materials import made this such a huge headache that I put any manufacturing plans on hold. For example, I considered using the booster blueprints that have been collecting dust for a long time
- Freight & Market - this is another area I am excited about. One of the attractions of joining a null-sec bloc was to seed the markets. To do that, however, you have to have a Jump Freighter and a couple of alts. It is not a problem in itself, but the last freighting I did was over 10 years ago when I lived in null-sec. Trying to get up to speed and reading about Lance dreads disabling gates scares the hell out of me. Then, I get reminded of the importance of creating a route, picking stations, and creating bookmarks. Not to mention tons of strict alliance rules for your alts. I park this idea again as I only have a couple of hours to spare, and just the amount of effort required to get started reminds me why I sold my Jump Freighter in the first place. I know complexity is EVE's trademark, and knowing specific mechanics is a big part of it, but things like station docking ranges or kick-out stations, in my opinion, are legacy artefacts and don't have a place in a modern game. I put it in the same bucket of features like 24-hour limited training queues (remember those?) or days when there were no safety buttons, and suspect/aggro timmer was invisible (shooting wrecks in HS to extend the timer, lol). Not everyone may see this way, but in my opinion, there is good complexity, and then there is bad. Ideally, I should not need to read a 3rd party 10-page manual to do a straightforward activity in EVE.
I'm thrilled that you're back, if quite disappointed that you went the nullblob route though I understand where you're coming from. I would never have gone with a corp that prevents me having my alts in private corps, seems like a rather ridiculous requirement. All those anti-spy measures are really, they only prevent the ultra-lazy.
ReplyDeleteInteresting that you touched on manufacturing, thats mostly what I do now. You can try Eve ISK per hour to find profitable blueprints in your collection, as if its anything like mine there will be a hell of a lot of chaff. Can be a bit misleading at times with thinly-traded items - cap rigs and so on - but it has been somewhat useful for me previously.
I mostly use a combination of ravworks and adam4eve to decide what to build. You can paste a whole list of blueprints - i copy them from jeveassets - and it will tell you exactly what materials you need to import.
For booster production specifically, the majority of them are worth it to build, just check Jita sales volumes. Avoid synth/standard exile. There are a few spreadsheets floating around that may help but again I just get my total # of jobs to do and materials to import from ravworks and figure out the rest. You can bring down the volume of gas to import by roughly 90% by buying compressed gas. With max skills in a Tatara, you lose 5% of the gas. Prices differ for compressed vs uncompressed gas but unlike ore its often cheaper. If it turns out more expensive you could compress it yourself with an Orca though its unlikely to be worth it.
Fly dangerous :)
thanks for the tips. I also use ravworks, but it can be quite a hassle to calculate materials I want. For example looking at Zeugma Integrated Analyzer blueprint, there is no way for me to get total quantities on selected manufacturing components (show profit if I bought only last level). The filters unfortunately do not provide the granularity. I gave feedback to the creator :).
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