Wednesday, September 23, 2015

Blog Banter 67 - This shit's gotta go

Welcome to the continuing monthly EVE Blog Banters and our 67th edition! For more details about what the blog banters are please visit the Blog Banter page.

I am CCP X
There has been a catastophic accident in the CCP Offices in the style of the Robbie Coltrane movie "The Pope Must Die". A leftover open bottle of Brennivin hidden behind a filing cabinet from the last Christmas party has mutated and released fumes affecting several senior CCP staff. CCP Chair is now the CEO and CCP Cub is Executive Producer assisted by CCP Kitteh. In a freak accident your player account has just been upgraded to a senior CCP staffer leading a development team! With CCP now led by an inanimate object supported by a very young child and a fluffy cat, there is nothing to stop this from happening!

You are now CCP -Insert Your CCP Name Here- and have a team of developers eagerly awaiting your commands. So CCP X, what are you going to have your team work on?

One can dream, so why not.

I Am CCP Terminator. Today our order of business will be taking out the trash and balancing the items.

#1 Increase supply of purple loot

The situation is very sad. There are so many items that has 1pc movement a month a week or few days. I know some items should be rare, but there are no items so overpowered for such low movement. Ye ye, I know you all say officers loot would be way overpowered and I say good. If supply got increased and we had 20 people flying with purple mods instead of some random one carebear in his pimped high-sec ship I say it's a good thing. Current price makes then not applicable for pvp. Sure they give an advantage, but it's so easy to lose your ship that it's hard to justify the cost.

Now imagine you have several guys flying in the area that you know may carry nice loot. You start preparing baits, traps and putting extra effort to kill them. That's content right there. My dream is to see such mods used in action and not just read on a news site article once a year.

#2 Make storyline items not useless and make them to be easy obtainable by appearing in storyline missions and not COSMOS

They should be balanced in line with current modules, try to find a niche such as lower fitting requirements or different bonuses. Make materials to build them obtainable the normal way and not by farming poorly designed missions.

#3 Remove duplicates of deadspace and faction modules

Question: why there is multiple same modules with different names? Answer: no good reason at all. Make each module to be unique. Here's a crazy thought: reduce fitting requirements for faction items if fitted on same faction ship. Align their statistics to be on par and let the traders make sure each region is supplied with that faction items.

#4 Rebalance useless combat sites.

Those sites that noone bothers to do? Such as DED 3 rogue drone site for instance. Make them worthwhile by adding unique items. Those unrated combat sites that are insanely difficult for basically no reward? I'm looking at you Minor Blood Annex. Balance them so people actually would want to do them, by either having unique item drops or bigger escalation chance.

#5 Rebalance faction items from LP stores

Why the hell grindable items to infinity by doing missions are so good compared vs exploration drops? I'm looking at you Federation Stasis Webifier. Make them worse when compared to items obtained based chance.

#6 Remove implants from LP stores

Seriously. Why some of them can be farmed? Why not distribute them via anomalies. Make people go out of their farming systems to look for those riches. While we are at it, let's rebalance all those implants that are bought once a month. Boost bonuses so demand is on healthier level.

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